|
|
 |
|
|
|
|
Renaissance
•
by
director Christian Volckman
Now that the film is done, one of the things I like to do is paint.
It’s the opposite process of making a film, and after Renaissance,
it’s a great relief. It’s always good for me to go from
a film back to something as consistent as oil on canvas. On the one
hand, you’re alone in front of an empty space trying to find inspiration
and spontaneous actions. On the other hand, film is like a chess game
where every move will trigger reactions, good or bad, that you will
have to carry all the way to the end, planning everything two or three
years in advance with 400 people. Painting is a pure, instinctive, solitary
art form with no constraints; film is a multi-player mind game full
of rules and regulations with a financial outcome.
Renaissance was a very complex film to make, a wild and incredible
adventure that started in 1999. At that time, just the idea of making
a film using motion capture was completely new to us, and the use of
black and white was a great challenge. The strange emotions that I felt
watching Fritz Lang, Orson Welles and noir films were still haunting
me. Great shadows, wild angles, and weird characters living in dark
cities where the line between good and evil is not so obvious—those
were the things that really struck me and nourished my subconscious.
I guess the motivation behind Renaissance was born with those
ambiguous and dark films. I wanted to explore those themes and patterns
again, but using the most modern digital tools. And I wanted to work
on something risky.
Thinking back on it, developing an expressionistic film, transforming
Paris into a futuristic metropolis, using motion capture and creating
everything from scratch in 3D was a pretty unreasonable goal…perhaps
I will get back to my painting!
|
|
| |
|
|
|
|